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(+1)

Hey! I had fun trying out the game (played a few rounds until I sorta got the hang of it) But I’ll admit I don’t think I understood all of the rules?

Could you maybe explain them to me? 🙏🥺 I’d love to go back and give em another shot :).

Specifically, what I’m wondering is: How do you customize character classes? And what are the different class abilities? If it’s relevant, I couldn’t figure out how to use any of the buttons in the menu bar in the bottom middle.

The game did become sort of trivial once I realized that (Writing in Rot13 because SPOILERS): Vg vf rabhtu gb nggnpx rnpu rarzl bapr, fvapr jurarire gurl nggnpx zr, V pna vzzrqvngryl tvir gurz gurve pneq onpx. Guvf xrrcf zr fnsr naq riraghnyyl biresybjf nyy rarzvrf.

Anyways, would be glad to hear about what else I can do with your game :).

(3 edits)

Hey! Thanks for checking the game out! Sorry for the confusion and lack of explanation in the GUI, I'll try to clarify:

How do you customize character classes?

At the "selection screen" (two decks present in the middle):

  • right click on the different lane class labels (eg. right click "Cleric") which will allow you to set specific classes for each lane
  • right click on the left middle deck to set a 4 class preset for the left side
  • right click on the right middle deck to set a 4 class preset for the right side

Once you have dealt the deck, you can't change classes until you bring up that screen again by winning/losing or clicking the restart button at the bottom menu bar. 

And what are the different class abilities?

*I've added notes in the game's description

If you hover over the icons below the character name, some tooltip text will appear so you can see the different class abilities/restrictions.

If any moves don't match up with the "move assist", it's probably a bug.

If it's relevant, I couldn't figure out how to use any of the buttons in the menu bar in the bottom middle.

*I've added notes in the game's description


Good point about your spoiler! I was noticing that as well while I was testing but didn't take enough note of it. I think I could fix it by doing a card draw for that lane first, that way the second card is dropped instead... or I might just redesign some stuff in general...

I kind of just implemented as much functionality/classes as I could for this jam, and tried to leave enough customization open for the player to experiment with it.

Hope that helps explain the game rules/functionality better!