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len.tils

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A member registered May 28, 2025 · View creator page →

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Thanks for the feedback! Your points are valid for sure, this was just a rough prototype I put together for fun and testing. I didn't have much time to work on this due to life events, so I wasn't able to implement certain mechanics which would have allowed for a more meaningful game loop. I figured I should still submit rather than give up though!

Thanks for the feedback! I've enabled the full screen button which will hopefully help. I had hoped the color picker would alleviate some of the contrast issues, but I probably need to rethink/redesign things if I come back to this...

wow great analysis!

This was well put together: the music, art, and mechanics! I enjoyed the intro cinematic, the story premise is very endearing!

I would be interested in seeing this expanded upon and trying out more game play involving Ophelia. It might be cool to see different routing for the characters, since one character had to catch up to the other character quite a bit.

In subsequent playthroughs, (writing in ROT13 for spoilers) V ernyvmrq lbh pna eha guebhtu gur ragver cyngsbezvat frpgvba jvgu whfg Ntarf fvapr Bcuryvn vf gryrcbegrq gb lbh hcba ragrevat gur obff nern 😅

oof that was hard, I couldn't beat any of the bosses lol =S I'll have to try again later

cute art style! cool to see a boss battle game in the jam, the mechanics seem well implemented for the genre

good job! The art and vibes are really nice! I like Candytuft's enthusiasm 🫡

Solid game play loop, I had fun sorting the packages quickly lol

I wish there were more story scenes so I could see more of the world building =(

thanks! definitely something for me to improve on!

thanks! ~

Thank you for the kind words!!

Thanks for the feedback, lots of good points! I was originally going to allow for multiple line storage, but ended up having to scrap it due to additional complexity in design and lack of time =='' definitely something to add back in though

Hopefully, I can improve the puzzle design (more intuitive/logical, lead the player better/hints) and art style (readability/accessibility, fullscreen could help!) in the future!

thank you!! :D

Thank you <3 I appreciate the feedback, I'll have to work on the readability issues!

Thanks for the kind words and feedback!I'll definitely have to improve on the issues you pointed out

Just to be transparent, the prototype ends after getting past the cop... so I hope you didn't spend too much time on it. Hopefully I can improve the dialogue puzzles and everything in the future :S

😅😅 sorry I'm still new to game jams... with these short development cycles, I'm realizing that I should dedicate more time to making sure everything is understandable and more intuitive...

Thanks for the feedback and checking out the game though! 😁

first go around I think I had 11-12,14-20 left, so actually a bit more than a few haha

second go, I'm stuck on just 14 and 18, I think there's some mechanic/shape/idea I'm missing that are needed for those...


Just some notes about some of the puzzles (ROT13):

11 V hfrq -2 zbirf, fb V guvax V purngrq ol znkvat bhg zbirf gura pubccvat bss gur vaare oybpx

16 jnf zl snibevgr nu-un zbzrag, rabhtu pyhrf yrsg nebhaq gung chmmyr gung V pbhyq ernfba bhg gur arprffnel qverpgvba gb tb. Znqr zr ernyvmr gubhtu gung V qvqa'g shyyl haqrefgnaq jung pbafgvghgrf nf n zbir naq ubj lbh pna funcr gur onaq vagb n ybg bs qvssrerag funcrf

12 V qvqa'g trg hagvy V nppvqragnyyl ernyvmrq n zrpunavp juvyr qbvat n qvssrerag chmmyr zhpu yngre. Lbh pna ubc bire ohggbaf jvgubhg cerffvat gurz ol znkvat bhg zbirf naq yvavat hc gur rqtr pbeerpgyl

Had fun playing, thank you both for making the game! Definitely a lot of cool stuff you can do with these mechanics

wow difficult but cool puzzle mechanic, took me a bit to get used to the controls and discover a few mechanics lol

will have to come back and see if I can finish the last few puzzles

(3 edits)

Hey! Thanks for checking the game out! Sorry for the confusion and lack of explanation in the GUI, I'll try to clarify:

How do you customize character classes?

At the "selection screen" (two decks present in the middle):

  • right click on the different lane class labels (eg. right click "Cleric") which will allow you to set specific classes for each lane
  • right click on the left middle deck to set a 4 class preset for the left side
  • right click on the right middle deck to set a 4 class preset for the right side

Once you have dealt the deck, you can't change classes until you bring up that screen again by winning/losing or clicking the restart button at the bottom menu bar. 

And what are the different class abilities?

*I've added notes in the game's description

If you hover over the icons below the character name, some tooltip text will appear so you can see the different class abilities/restrictions.

If any moves don't match up with the "move assist", it's probably a bug.

If it's relevant, I couldn't figure out how to use any of the buttons in the menu bar in the bottom middle.

*I've added notes in the game's description


Good point about your spoiler! I was noticing that as well while I was testing but didn't take enough note of it. I think I could fix it by doing a card draw for that lane first, that way the second card is dropped instead... or I might just redesign some stuff in general...

I kind of just implemented as much functionality/classes as I could for this jam, and tried to leave enough customization open for the player to experiment with it.

Hope that helps explain the game rules/functionality better!

aw thank you!! ^^

<3

thank you for the kind words! I enjoyed storyboarding and writing them!

thank you so much! I'm glad you enjoyed it <3