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(+2)

I love the artstyle, the character designs, and this is such a cool way to softlaunch your music! that being said, I wasn't the biggest fan of this game. It really feels like the player has little to no input in the conversation, [even when the player character is speaking in the brackets] which I found odd.  and the the characters talk for so long at once that it's really hard not to zone out and forget what they were talking about by the time it comes time to make a decision. I think the player shouldn't have to press enter more than 3 times before getting in a word.  The game feels like going on a dates with 2 narcissists!! And I'm pretty sure that wasn't the intention. Billie does acknowledge this but I think it's still an issue. 

From what I gather, the appeal of this game is getting to know the characters. but I think they just aren't interesting enough to carry the game on their own. maybe if the dialouge was tightened up a bit, but I think having more of a choice of what to talk to them about would be huge, maybe something like bethesda games have where you get brought back to a sort of "main dialouge menu" where new topics come up as options when they're brought up in conversation. I think getting to know someone is all about that. they mention something? ask about it now or later.  A bunch of tiny mysteries about them. It's not very fun to have someone tell you their life story without asking, It's a back and forth.

List of things that might not fit the vision of the game but I think would be kinda cool in a game like this:

-shorter dates! maybe I just have no attention span, but I would have rathered going back and forth talking to these 2 characters and meeting up multiple times rather than one long date each. then maybe you could ask them about things the other one mentions!

-win/lose conditions (things to say and do that they might like or dislike, correlating to a maybe invisible number that just changes dialouge/facial expressions)

-ability to order from the menu - it could be fun to be able to order the food the characters talk about, interact with the waiter, get judged for your choice of food, etc.)

-keywords! this is something i always want in more games. In the original fallout, you can type in keywords to get extra information from npcs. if you want them to talk more about something they mentioned, like "jetboarding," you could type that in and learn more. they could also have secret keywords with hidden dialouge, it's really fun and interactive!

Anyways, this game definitely has a lot of love put into it,  and I don't mean to be negative for no reason. I don't really play this type of game often so I'm not an expert.  I hope this is helpful and not disheartening. lmk if I need to clarify anything from this yap wall

(+1)

Thank you for the feedback! I think you're absolutely right that the core gameplay could be fleshed out a bit more. With all of the writing we did and the limited time we had, we had to cut a lot of ideas like larger branching dialogue routes and more dates. I didn't know about the keyword system in Fallout, that sounds super cool! I appreciate the ideas and I'd love to polish up the experience after the jam!