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Gregory Walker

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A member registered Jan 14, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing, and I appreciate the feedback! I absolutely want to address these issues once the jam is finished and I can edit the game again. This was one of those games where I didn't have enough time to cook it fully so it's definitely a bit clunky lol. 

Shoot, you're right! How could I have missed that pun (but thank you for playing, I appreciate your feedback lol)

Thank you so much!! I'm glad you like it!

I'm glad you like the game! And yeah, I'm familiar with that bug. It was something I wanted to fix at the end of the jam but I didn't give myself enough time to. Sorry about that lol

Thank you for playing! I was too tired during the jam to overscope things lol

I'm very happy you enjoyed it!! I didn't mention it too much outside of the forums, but yes this game was made about my cat Cosmo. He passed away before the jam and all the npcs in the game are different pets I've had/that he knew. 

Thank you for playing and your feedback means a lot :)

Those bees got nerfed so many times, they're so evil lol

But I'm very happy you liked the game!! I'm very excited to try yours out too!

Pretty crazy to see a drawing program made this well in Flowlab. The ability to go back to previous actions you made alone is insane to me. The technical aspect of this entry definitely makes up for the theme feeling a bit shoehorned in. 

Congrats on such a cool entry!!

I loved the cutscenes! It was a cool effect that worked really well at keeping things interesting and adding some immersion. And the levels weren't difficult to understand, or at least I was never stuck on any of them. For the lava pit level I just kept moving until I got him in the right spot which didn't take long.

The Detective Duncan series continues to have some of the funniest and most charming writing of any flowjam game. 

I'm glad you like the game! I was very excited to get the gravity stuff working so it felt kind of like a 2D Mario Galaxy in some ways. 

Thank you!! I had a lot of fun with making the art for everything and the pizza was one of my favorite ideas for the game lol

Thank you so much for playing!! I'm really glad you liked it, and I appreciate your feedback a lot. I'll definitely try to work out the item balancing better for a more engaging experience :)

I never even considered adding a level editor, but now that you mention it that sounds pretty sick...

Thank you for the support man!

The references were some of my favorite parts to add so it's nice to know players are enjoying them!

Thank you!! The art style took a good bit to get down when I was planning the game so I'm happy it paid off!

I cAN'T stand that pun! :)

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I'm so happy you enjoyed it! It was really cool to see your creativity in how you beat the game and I can confirm that's a Sisyphus dung beetle! Also a multiplayer mode isn't a bad idea...

 

I could only dream of making this when I was 7. I hope he keeps making games and getting better!

I use the Vampire King combo too! The robot head on the skeleton body is also one of my favs!

I'm glad you like it! We definitely wanted to lean into that kind of vibe lol

Thank you for the feedback! I think you're absolutely right that the core gameplay could be fleshed out a bit more. With all of the writing we did and the limited time we had, we had to cut a lot of ideas like larger branching dialogue routes and more dates. I didn't know about the keyword system in Fallout, that sounds super cool! I appreciate the ideas and I'd love to polish up the experience after the jam!

After winning, I believe Grazer will privately message you for your postal information and he mails it out to you. Either that or you submit the information when you submit your game. 

The negative values were just meant to keep players on their toes but there are definitely some bugs with the late-game enemies that need to be worked out. We'll try to go back for as many fixes as we can once the jam is over. Thank you for the feedback!

This pack has saved me so much time, allowing me to focus on programming! It's got an icon for everything and helps with placeholders and final assets alike. Total must for any indie dev!