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Okay, I absolutely loved the idea, (Spoilers ahead, play it now) the twist of the world turning 90 degrees or directly upside down and that the entire level design is designed to still work is incredible! (In that sense it reminds me of Castlevania Symphony of the Night haha) Graphically I also like it a lot, I especially love the stylized way in which the trees and stages are drawn which are all lines. The only thing I would criticize is that it would be nice if you didn't have to collect all the mushrooms but rather there were more than you need in case you are unable to find them all to finish the game. (Maybe is already the case and I'm just too stupid haha) Anyway, keep up the good work!

(+1)

Thanks for your reply, it moved us a lot since we only recently learned to make video games. In fact we didn't had time to implement a real "end" in the game. So even if you find the 12, nothing happens unfortunately. We focused on having something that make the player to want to understand how the world works. We use collectibles (the mushrooms) because it was simple but with a little more time we could have done something else. For example, a big puzzle in several steps like a big escape game.