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General: Loop concept is unic. Art is great. Game mechanics are poor and there's no difficulty.

Mood: A silly game. Since is RNG based, there's no strategy. Game is made to contemplate the narrative concept of bad habit as a loop and that the player can help other's stop it. Indeed profound.

Constructive feedback, thank you for that! Yes, the game does lack depth, but you are right about the player can't stop part, I'm glad you picked up on that.