Thanks a ton! Really appreciate you checking it out — 4D Fez is honestly a perfect comparison
Fun fact: the original idea was actually set in a research facility where you’d shift between alternate timelines to solve puzzles — same space, slightly different realities. It was less maze-like and more about noticing subtle changes. I had to scale it down a lot due to time, but the sideways-looping mechanic survived!
The sci-fi vibe was kind of accidental, to be honest — mostly just a result of me not having many assets 😅 But I’m glad it still came through in a cool way.
Totally fair on the slowdown and pause menu — it was my first time exporting to web from Godot, and I rushed it at the last moment, so it turned out pretty unoptimized. Definitely learned a lot for next time.
Thanks again for the thoughtful feedback!