Yeah when I started making the levels, I was sort of wrestling with how powerful your movement should feel contrasted with the recursion because the recursion becomes more powerful the more powerful you are.
If I had like one more day I was thinking up a stage goal type where you have to gather multiple objectives while the recursion can pick them up too- so that i can make the challenge balancing using the recursion for platforming vs getting the objectives but that's just game jams