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(+1)

Nice work! I loved how you turned the audio settings screen into a sort of atmosphere building opportunity with the rambling.

I got a little confused as to when I could click through or not, I guess it was only once the color changed to indicate I could move? At one point or another I thought it didn’t go through or even “remembered” I had gone through another door. A bit short, but leaves some room for imagination of how different loops or more of a sequence of clues or actions could build up.

(+1)

Glad you liked the audio settings. yeh the colour was meant to be the signal whichever changed whenever the guy stopped speaking. There is moments in the game where the game gets which door you went through wrong, there is also a good chance that I messed up the narrator voiceline at some point as it unfortunately wasn't something I could fully test every possibility for 3 or so playthroughs. Appreciate the feedback