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I love the simple but beautiful artstyle, absolutely stunning, the music also really fits into what the game is trying to tell. 

The way you guys intergrate the theme into your games are also really interesting, using year cycles and bears' hiberation cycles

However, I also want to point out a few things.

1/ Polish: The game lack a lot of juices. Visual cues and little details that enhance the experience.

For example: Using a card doesn't feel sastsifying because it disappear immediately. I can't feel the impact, the weight behind my action.

Sprinking a lot of juice in a game to make it feels alive, rather than simply playing with a bunch of numbers. Polish is 80% between a game being good and bad.

2/ Clean UI: While many of your icons are pretty simple to understand. A newbie may feels them overwhelm. Implementing a popup hover can be good here. 

Try to think of the player when making a game. The less needless friction, the better.

3/ Clear Goal: The only goal we have is to survive, and nothing beyond it. And this is also not clearly telegraphed to the player, making the gameplay less engaging.

a/ Negative Feedback Loop: Implementing a NFL (the ever decreasing hp bar) is an interesting choice, but can also lead to reducing the already low engagement.

4/ Mechanical Depth: The player has 2, or 3+ choice whenever they want to move. How impactful are those decisions are?

In a deck building game, especially one where your cards are randomized. Certain player decision should be big, impactful to keep the player engaged. The flow of your game mechanic are stall and unchanging, leading to a disengagement from the game, no matter how interesting it mays sound.


Overall, beautiful game. 7/10 (+2 from the arts)

Thank you for the in-depth review, definitely appreciated!

I am taking notes for my next game design and dev endeavours!

Regarding juice, I think it's a matter of taste, I actually think juice is annoying personally but maybe I have a very unique opinion...

Thank you so much for the comment!

It depends on what the juice is, to be honest.

I am not refering to juices here as needless effects on the screen, but more long the lines of effect that enhance the player's experience.

I am total against adding effects for the shake of it alone. 

Have fun on your dev endeavours!

Thank you!

Also I think it is worth noting that the engine I used for the game, BEVY,  is a bit minimalistic, hence why I could not add as many effects as I desired.

I still love the engine, and wanted to showcase it!