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I have some praises and some criticisms:

  • I like the sort of retro sci-fi aesthetic, but I do think the CRT effect could be turned down a little. It made it a bit hard to read the tutorial text and keep track of the map.
  • Sometimes there's a lot of just waiting around for planets to come by (at least in the early stages with no speed upgrades). That being said, I don't know if this was intentional or not, but on 2x speed, it seemed to me that the ship went a bit faster relative to the speed of the planets than on 1x speed - which means there's a very interesting element of skill in getting planets to line up with your ship. If this was unintentional, I seriously encourage you to play around with the concept as a feature if you decide to expand this game post-jam.
  • I think the resource economy is a tiny bit too punishing, but I like the idea of having to decide between stocking up on resources like oil and energy in case you need them and spending them now to gain upgrades. 
  • The music is a banger - no comments here.

Overall, I would actually love to see this game further developed in the future. It's got a unique and very promising premise that leaves plenty of room to grow.

thank you! the crt effect was made pretty late into the jam so i didnt have the time to tweak it very much but yeah its a bit of a problem, and yes the 1x speed making you slower than planets thing is intentional, so its less chance and more skill