This was great.
The words immediately coming to mind are "the experience was beautiful".
I'm not just talking about the visuals, though; something in this game engaged and calmed my soul at the same time (maybe that's too much... <_<).
The only issue for me was that I had trouble telling that I was running out of length, so the end came as a complete surprise.
I'm assuming that I couldn't see the visual cues against the dark background?
Viewing post in Galactic Holeworm jam comments
We actually wanted to add a better visual HUD element and some cues (screen darkening etc.) for running out of length, but instead it was us who ran out of time. Sadly currently the only place where remaining length is communicated is the text at the bottom of the screen, which is far from ideal.
Thanks for enjoying the game <3