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Love the writing and the easthetic. Totally gets you in a certain atmosphere, and I got totally spooked at the end of the first loop. So far didn't make it past the second loop but I enjoyed the writing so much I would intentionally listen until the end of any dialogue I could muster out of this angel character. 
The gameplay is where my gripes start however. I think the idea for the controls, the cards and the looping mechanic work well with eachother, but it's not a simple moveset to get used to. When throwing new rules your player won't be familiar with, you have to do your best to ease them into it. The first loop started with obstacles much more ocmplicated to dodge then the ones later on in it, and none of them truly allowed the player to take it all in one by one and adjust to the moveset, nor each of the obstacles on their own. GMTK actually has a video on Mario Maker 2 which can be a useful guiding tool here for the level design for your first loop:

The lovely thing is that your game makes it easier for you to decide when and how to evolve each gimmick due to being based around loops of escelating isolated challanges.
I would also highly advice against stating controls in a game like this exclusively in the description, as I know some players (myself included) like to experience some games blind, without looking at external descriptions.
But despite that, the game's charm, both narratively, visually and musically is enough for me to come back and persist.

Good job, and let's go to the caaaaaaaaaaard shooooooooooooooop