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The point of a "ratings board" is to have authority over the rating that is given and have a context for the ratings where they apply.

You can't do that worldwide. You just can't. Never ever. 

You will always find things that are considered vastly differently in different places. Just a random example, smoking. There are places where they have to digitally blur out or remove cigarette smoking from media, or risk higher ratings or even a ban. And we do not even touch the subject of anything remotely sexual or violent yet. There is not only an adult yes/no situation for ratings. You have to decide if it is ok for 6yo or 12yo or whatever ages you will have categories for.

There is not even worldwide consensus on those age categories. Some have 17, other 16, other 15, than there is a PG concept (ok if watched with parents) and some places have a category for 19, 20 and even 21. Also some content might be illegal in a place, so rating it is pointless there.

So in a context, a ratings board and only the ratings board has the authority to declare a media to be in a certain category. Their rating category. And some of those are legally binding. A publisher can't just say, the content is T according to ESRB, because only ESRB has authority to do so.

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I suggest you speak to some developers that have published on Steam and steal the idea behind their extensive questioning or whatever they use. I dimly remember reading that you have to click several checkboxes or whatever to describe your content. So they probably have a huge sheet of topics you need to answer yes/no or give a weight how often things happen. Like smoking, swear words, nudity, violence, blood, and so on.

And then they can apply the known rules of a certain location to guess a typical rating for that area. Because as you know, getting an official rating for an indie game is not that easy. And no one bothers to do so, if it can be avoided, because those rating boards want money. A lot of it. We are talking about 1000 to 3000 $.

What this future rating board could do, have such a questionaire but make sure it is filled out honestly - or have it be filled out by users/publishers/board members. And then calculate predicted ratings for different regions. 

Itch's age categorys are adult (actually the vague safe for workspace plus minors) yes and no and the publisher has a questionaire of one question accordingly. It is usually answered either honestly or conservatively on the side of unsafe. But even with that one question, there is bias, because the things in the popular horror section would have an 18+ rating in many places.

A platform could show either the questionaire directly or the different predicted ratings or a combination of those. So users might be able to filter out games with certain topics or at least see a detailed or summarized justification for a rating. Some topics would encompass others, like, if you have drugs, mentioning smoking is not needed or things like that. Mentioning blood, if you have gore is also pointless.

I understand it’s a complicated matter, but I did say that this idea is not exclusively my own and can be adopted by anyone who wants to fight against censorship.

For the international aspect, keep in mind almost every international organization has a branch. An office in the country in which they operate, say the office in the U.S. says one game is 7+ while the other game is 17+. Each international branch will have access to the information that was used to reach each conclusion, if they agree, then good but if they don’t, that’s when there may be a minor conflict and needs to be quickly resolved. Does one country trust the standards of another? That’s a good question that we need to be asking now because these conflicts already exist in every entertainment industry right now. 

Recently, The Abyss, the film by James Cameron was refused or rating in Britain for it’s 4K Blu Ray release simply because of the mouse and the liquid oxygen because they said it’s animal cruelty.

Think about how often this has happened to video games.

I can also add that ITCH can implement user submitted ratings and display ESRB ratings for PC games for games on PC.

The vast majority of games on Itch do not have an ESRB rating and will never have one. It does cost about $ 1500 to get one. That is on the lower side.

Which organisations would you speak of? Itch? The publishers? In both cases, that's not happening. Itch is a passive site. They only care for legal status in their home area. It says so in their tos. And the publishers here are decidedly not multi national corps with multiple branches in several countries. Companies like that do not need an indie ratings board. They can, will and often have to shell out the money for an official rating in whatever area they publish.

And in your example, both branches would be correct. Or rather, they do not even decide on that rating. They just submit the game to the ratings board in their respective area and pay for an official rating. The rating is only valid under the "jurisdiction" (for lack of a better word) of that rating. No one cares for ESRB ratings in Europe or Asia or Australia or wherever. If a game should be ok for 7+ according to one rating in one area, it does not matter, if that game is 17+ in another are - or even forbidden.

Just like your movie example. Outside of UK no one cares. That move is 12+ in Germany and for all ages in France. So yeah, that is actually an example for an item that is unrated/illegal in one country and rated for all ages in another country. And those countries can see each other's coasts on a clear day. For such a fundamental disagreement in ratings criteria one need not go to the other side of the world.

You can't have international age ratings. You can only collect information and calculate a rating estimate for a region.