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(+1)

Neat game! It does a good job at conveying a sense of speed. You can move really fast in some sections. The one suggestion I have would be to add some kind of failure state; maybe a hazard of some kind? I actually thought the bounce pads were hazards at first - something about their placement in level 1 suggested that to me somehow. Level 3’s placements more clearly telegraphed to me what they actually were. I think that, because you can’t lose the game right now, a lot of it just turns into holding space and switching directions every now and then. Having some hazards could force you to occasionally slow down a bit and consider your positioning, which I think could make the game a bit more engaging.