Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I had a similar idea with the ghost character, I liked the short duration as it made your decisions more technical

(1 edit)

Thanks! Yeah, I noticed your ghost mechanic too.
I went with a short 3-second cycle to keep things fast and intense.