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(+1)

Controls were difficult to get used to, theme didn't seem heavily impactful to the game, but very creative

I'm sorry about the operation; I feel the main issue lies in the "heavy strike" settings. Thank you for your suggestion, and I will optimize it later.

 Regarding the theme, the basic idea is to "use every action in the battle process to address the theme." To achieve this, a system called "Battle Mark Cycle" was designed, where each cycle corresponds to a powerful combat skill, such as shield breaking, consecutive slashes, parry counterattacks, etc. During battles, players need to continuously cycle through operations to fulfill different "Battle Mark Cycles" several times to trigger powerful skills. In the final version, the process of cycle accumulation was simplified, allowing each round of operation to have a direct skill effect.