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A jam submission

Fruits in a CaseView game page

Submitted by Wehhuu1 — 1 day, 20 minutes before the deadline
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Fruits in a Case's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#65052.5893.111
Narrative#78741.5721.889
Enjoyment#85711.6642.000
Artwork#88071.5721.889
Audio#92340.9251.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player plays same level over and over again for deliver the cargo.

(Optional) Please credit all assets you've used
All assets of this project were made by me.

(Optional) What would you like to be called if GMTK features your game?
Wehhuu

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Comments

Submitted

whish there was a checkpoint somewhere, it gets tedious to go through the whole level everytime. The story and map background are good. The black box at the center looked like a platform lol, it tricked me.

Submitted

I like the idea, but I couldn't get past one of the jump roughly above the spawn point. Also the next day "button" is on the way so I kept skipping days by accident :D 

Submitted

That’s a good idea, I would love to see more like this!

On the plus side, I like how the player needs to plan ahead, sometime skipping days to have the right type of seed/wait for a tree to grow, and make compromises based on how much time is left. Overall the game is still very rough; the physics are a bit finicky, the controls may be frustrating at times (like how the horizontal speed is capped when holding a diagonal), and there’s not much to play with. But I can see a full game with this base idea, with different levels, more types of seeds that you can pick/unlock, and other things. Keep up the good work! :D

Developer(+1)

Thanks for your feedback! You are absolutely right, physics are annoying. I had to write the controller without using built in physics system. If i made the game with this everything might've been better. And thank you for your kind words again!

Submitted

Interesting idea, but I wish there was a button for resetting the level, since the runback takes a while.  Also, somewhere to find the controls.  I figured out that WASD and E was how to control the game, but it would have been a lot more clear if there was a menu for it as well.

Developer

Thanks for feedback. I forgot to add a .txt file which includes controls. I added a section which includes control keys for game in the games page.  

Submitted

I think its a neat idea, not sure how much I misunderstood and how much it's not implemented, couldn't get over the first hill. I like how it plays with time tho, is neat

When you lose the game it resets you to the last day, not the first

Developer

Thanks for your feedback. You can plant seeds with pressing e.  And destroy with q. And if you wait for a while (if your seed is bad, it will grow only one block but it will boost your jumping when you jump on it. If your seed is normal, then it can be grow up to two blocks in two days.) seeds will grow. You can use the gate (which have a circular like arrow shape) for skipping days. Every new day you start with 2 seeds. This seeds either can be normal or bad seeds due to days index.  Thanks again.