An endless platformer on a looping planet was part of our initial pool of ideas and it's a good deal we didn't go through with it because I don't think we could have done a better job than this. Pretty much a perfect execution of that idea, it feels fantastic to play, it's very addictive, very open to a ludicrous amount of replay, and packed to the brim with so much charm and personality. The "GO" followed by the energetic music is perfect, just feels fantastic in every way, with the exception of a very very minute few instances of objects that are just plain impossible to clear. But an endless runner in this time frame was almost guaranteed to have something like that, and it's a very rare occurrence.