I'm not sure if I missed something, or there isn't an "end" to this game, but I enjoyed it a lot, it's really cool.
If there is an end, I will give it another go later
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5405 | 2.038 | 3.000 |
| Creativity | #7866 | 2.151 | 3.167 |
| Audio | #7988 | 1.585 | 2.333 |
| Enjoyment | #8350 | 1.698 | 2.500 |
| Artwork | #8437 | 1.698 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game tells a story about a loop. I can't give away any spoilers.
(Optional) Please credit all assets you've used
IBM Plex Mono
WangleLine - Data Hammer
Abab-bk - GameTemplate
XIAN ZE SHI
YarnSpinnerTool - YarnSpinner
YarnSpinnerTool - YarnSpinner-Godot
dotnet-state-machine - stateless
Delsin-Yu - GDTask.Nuget
Abc-Arbitrage - ZeroLog
Cysharp - MemoryPack
(Optional) What would you like to be called if GMTK features your game?
Flower
I'm not sure if I missed something, or there isn't an "end" to this game, but I enjoyed it a lot, it's really cool.
If there is an end, I will give it another go later
A very unique entry! I think I know what it was going for, in terms of the system rewriting its own memory and getting caught in a reasoning loop? I like the investigation aspect, but it was pretty easy for me to just follow the daisy chain of highlighted words until something happened, and if I hadn't caught up with the narrative within my own head, I kinda missed the opportunity once the records changed. A knowledge check aspect, where you have to apply some deductive reasoning or synthesize some information, would mean you could gate progress behind understanding one of the story's secrets.
Or maybe that's already there and I just didn't deduce it!
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