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Ooooh, this one is tough. Concept is really great and the art style is awesome. Animations are silky. Sounds are spot on as well. 

Now the tough part. My optimal play strategy became just scrolling the mouse wheel as fast as I can (think Neji defensive shell from Naruto). I survived longer doing that than actually trying to play correctly. Perhaps it needs a stamina bar to balance it? 

Hi hi! Thank you so much for playing and the valuable feedback.

The stamina is an interesting direction we could try out. We were thinking about adding different types of danger that requires more precise defense and tune the rhythms and angle of incoming attack. This is for sure one of the vital issues we'd like to address in future.

Thanks again for playing our game!