Hi hi, glad you enjoy the game!
Yeah, spamming the scroll wheel is currently too strong comparing to any other strategy. Adding some penalty might be a good direction to experiment with.
Thanks for playing!
Really amusing experience juggling my keyboard!!! I'm quite surprise with so many interesting levels - my favorite is the one that has a rainbow block controlled by multiple keys simultaneously lol.
I also love that the realistic models floating around with dreamy fish-like clouds all together in one place.
Nice work!
Thank you so much for playing!!
We barely put all things together last minutes, so we didn't have much time polishing the tutorial other than rotating clockwise lol. It's 100% my fault.
And yes, the difficulty curve needs better tunning. Although we put in an health-restore ability to "balance" it. It's still not easy to perform while deflecting those attack lol.
Anyway, hope you had fun and thanks again!
Hi hi! Thank you so much for playing and the valuable feedback.
The stamina is an interesting direction we could try out. We were thinking about adding different types of danger that requires more precise defense and tune the rhythms and angle of incoming attack. This is for sure one of the vital issues we'd like to address in future.
Thanks again for playing our game!
the watch idea is clever and detail. However, it blocks my sight sometimes and makes me hard to check schedule and time at the same time. In Fact, I won't simultaneously do that in the real life, but the fact that it's a bit hassle strongly make me feel "I'm in video game". But I really love the game other than that.