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Chakram Trouble (Unfinished)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4428 | 2.643 | 2.643 |
| Narrative | #4887 | 2.143 | 2.143 |
| Enjoyment | #5797 | 2.429 | 2.429 |
| Artwork | #5941 | 2.500 | 2.500 |
| Creativity | #6106 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a loop that throws loops at loops. It was also intended to be a roguelike, but I didn't quite get it done.
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Once I understood what was happening, I thought it was very fun! Your "power up" cards were also pretty funny lmao! I think this could be a really excellent game if/when you decide to flesh it out further <3
Solid start, and I like how you own the fact you just ran out of time. Thats part of the fun o fthese jams is how everyone ties up the games as the clock ticks.
Really interesting concept, especially the idea for catching the chakrams back! I couldn't get too far on it as it was quite difficult for me, though I did feel that it was disorienting to go straight back to gameplay after the choice of an upgrade. Still, great effort!!
The artwork looks fine, however, the mechanics were quite confusing, even after reading the description, the game could also be fleshed out more.
I liked the idea behind it and upgrades would have been very cool, but hard to do with the time constraints.
It's a shame you couldn't finish the game, because its mechanics are quite promising.
Nice submission! I loved my choices of upgrades! Congrats on your submission!
A nice little game! enjoyable enough even if you didn’t have time to finish it