It's a neat puzzle game but there are a lot of soft locks.
what do you mean soft locks? that it gets too dificult for the skill? or that there are lock that can be overcomed that shouldn't?
Yes we tried implementing a rewind system however it was out of scope for this jam unfortunately so we just went with a level reset system!
That would have been pretty cool! Possibly making the reset a little more clear to the player? Otherwise still, good job!