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Love your more in-depth and thoughtful feedback! 

I'm sure I would love to do some movement re-adjustment if I keep working on this; however, the level is designed with this movement system in mind...

Did you manage to soft lock yourself?

I thought it was at most annoying if you make a mistake, but it's impossible to soft lock with my current approach... (Since soft-lock is one of the problem I tried to prevent when making the game)

I would love to learn more if you manage to soft lock in the game.

(+1)

Yes, on level 3? I think it was, you can get softlocked in the corner, by not being able to set the piece down anywhere I believe, and the track can lock you in

Ah, thank you, I somehow missed that.