At some point, I was just wandering, spamming T in the hope that a path would open. Maybe some hint or map is needed to guide the player better, or perhaps I’m just bad at it :)
Great concept anyway!
Originally, the game was set in a semi-open research facility with a slightly confusing but navigable layout. The core idea was still about jumping between timelines — you'd shift between slightly different versions of the same space to find paths, solve puzzles, and uncover what changed. Looping sideways wasn’t just a mechanic — it was how you made progress.
It was a cool concept, but also pretty complex and time-consuming to make. So I trimmed it down to focus on what works best for now.
Maybe one day I’ll return to the original version — but for now, I hope you enjoyed this loop!