I loved the overall look and mood of this module. The choice of colours, fonts and artwork contribute to the creepy atmosphere. I liked the weirdness of the front cover and the way the back cover looks a bit like the précis on the back cover of a novel.
The adventure itself consists of a backstory, a set of tables and a final encounter. It could make a fun side-quest. The encounters are mostly classic tropes, which is fine, but it would be nice to have a few “unique” encounters.
Critique:
- It feels more like a toolkit than a complete adventure. The GM will either have to do some prep to flesh out the encounters or improvise as they go.
- Some of the colour choices are hard to read (black on dark green). Full-colour layout makes it hard to print at home.
- If you are using full text justification, consider also hyphenating, to avoid excessive spacing between words (ideally, choose software that can adjust the inter-letter spacing as well as inter-word spacing).