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Absolutely love the aesthetic and art direction?!?! Would love to learn to do stuff like this in godot!

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The graphics are just free stock images of sea life mashed together with GIMP, any game engine can use them. The only graphical thing done in Godot is a shader for the dithering effect.

Yeah the dithering is what im talking about, looks very cool!

That shader is actually fairly simple, it takes a "number of colors" parameter, then multiplies the color on screen  by that number, rounds the result (removes decimals), and then divides the result by the number of colors.

Since in Godot shaders each color (red, green, blue) is represented as a value from 0 to 1, the shader sort of "flattens" the colors in similar range.

The weird "moving/pulsating dither" effect is done by messing with the number of colors in-game.