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(+1)

Is the art your work as well, I couldn't see attribution- if so, then excellent, it sells the theme. Pretty interesting how you've shown the information, it comes across as a terse, stream of consciousness.

 For example 

"212. Ape Midden Faecal carpet. Tracks to south> facade, to rm. 214. Barrels> 1 of nails, 1 of rum, 1 broken/full of Rust Algae. 1d4 white apes> 1 lightning gun." 

I like this though, its a shorthand I might might write for myself as my game notes, I don't think I've actually seen it in a game module  before though.

"209. Steel Chapel Smells burnt, static raises hair. Plafond, metres-deep layers of worked steel>1hr to salvage 1 slot(700gp). Abstract sculpture (5,000gp)> forbids violence. Drawn blade attracts lightning, 1d6 damage/round."

I am wondering what is it that powers the dreadnought? If they've got lightning guns, they've got electricity? They're crossing on autopilot... so something somewhere is providing energy? I've read through a few time but couldn't see it. 

I think I'd summarise Crawling Midnight as nicely weird, as befits the name you were dealt; any game with a tribe  of apes living downstairs is mighty fine by me.

Finally, I thought that this message was clever. Could be from developer to GM or even from a lost soul scrawling it on a wall to themselves. 

"Space is limited. I only write down things that are hard to improv. If it s easy to imagine, assume it s in the room. I believe in you."

Thanks so much for taking the time to read and leave a comment, it is much appreciated :)

The art is by my lovely partner. I will pass on your prause! Attribution is missing from the pdfs, definitely an oversight on my part.

You’re totally right about the power. I facepalmed a bit reading that. Intuitively I had decided that the ship absorbed lightning from the perpetual storms, but seems to have been one of those things that felt obvipus to me while running it but in fact is not mentioned anywhere in the module :p Further to that, I would have loved to make the fact that it’s a boat more relevant – adding an engine room, mechanics for sinking the ship, and fleshing out the Kraken more come to mind