Is the art your work as well, I couldn't see attribution- if so, then excellent, it sells the theme. Pretty interesting how you've shown the information, it comes across as a terse, stream of consciousness.
For example
"212. Ape Midden Faecal carpet. Tracks to south> facade, to rm. 214. Barrels> 1 of nails, 1 of rum, 1 broken/full of Rust Algae. 1d4 white apes> 1 lightning gun."
I like this though, its a shorthand I might might write for myself as my game notes, I don't think I've actually seen it in a game module before though.
"209. Steel Chapel Smells burnt, static raises hair. Plafond, metres-deep layers of worked steel>1hr to salvage 1 slot(700gp). Abstract sculpture (5,000gp)> forbids violence. Drawn blade attracts lightning, 1d6 damage/round."
I am wondering what is it that powers the dreadnought? If they've got lightning guns, they've got electricity? They're crossing on autopilot... so something somewhere is providing energy? I've read through a few time but couldn't see it.I think I'd summarise Crawling Midnight as nicely weird, as befits the name you were dealt; any game with a tribe of apes living downstairs is mighty fine by me.
Finally, I thought that this message was clever. Could be from developer to GM or even from a lost soul scrawling it on a wall to themselves.
"Space is limited. I only write down things that are hard to improv. If it s easy to imagine, assume it s in the room. I believe in you."