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At first it didn't seem like this would be that hard, but things got out of hand really fast, which was a super fun realization. The art is great but (nitpick) one of the legs blends in to the background. Audio was fine, but I didn't realize I was taking damage until I died the first time cause the hurt sound is so quiet. It's a really great concept with good execution, and if you ever take this concept further I suggest more content in later times. A half hour is a good length for a full game's run, it's a bit long for a jam, but it's perfect for this kind of game methinks. Great work!

(+1)

Yep a lot of stuff was very rushed together literally up to like 10 minutes before the second deadline lol. Definitely some stuff we could have polished. But thanks for playing! :D