Love the crab, made me chuckle a bit.
The game itself could be nice but at the moment it's a bit bare bones. The scope might've been a bit too big for the little amount of time you had for this jam. It's always beter to focus on one single mechanic during a jam instead of doing a little bit of everythinig. For example the crab, even though I liked it, required you to make an entire dialogue system while you could've spent that time working on more interesting behaviour for the monster and how the forest loops.
Still well done for creating a game in this short time and keep on jamming!