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Mo_0

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A member registered Nov 05, 2020 · View creator page →

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Really fun mechanic!

I was a bit confused in the beginning how it worked but once I understood how the viewport of the game "loops" the game started to be really cool. Curretnly it is a bit buggy for me, especcially on the Y axis but it's still a nice game for the small amount of time given. Would love to see this concept worked out further and polished!

Hey!

Fun to hear that you're learning C#. Sadly I couldn't play your game because you uploaded a web version and set it as a downloadable on itch. You should change the kind of project to HTML instead of a downloadable and mark the file you uploaded as "Will be played in browser".

Also keep on jamming! They are one of the best ways to learn game development as they keep you building new stuff and don't require a big time commitment as making a full game. Game jams also force you to think small, which is great because if you're fully doing things on your own people tend to overscope quickly and want too many things in their game, then it starts to become really hard to complete a game.  It's hard to run if you've only just begun to walk.

Anyway, I want to finish this with the best advice I can give you which is "Have fun!". It doesn't matter what other people say or if it's the best way to learn game dev, as long as you're having fun making games, you're doing the right thing!

Keep on making games!

(2 edits)

Love the crab, made me chuckle a bit.

The game itself could be nice but at the moment it's a bit bare bones. The scope might've been a bit too big for the little amount of time you had for this jam. It's always beter to focus on one single mechanic during a jam instead of doing a little bit of everythinig. For example the crab, even though I liked it, required you to make an entire dialogue system while you could've spent that time working on more interesting behaviour for the monster and how the forest loops.

Still well done for creating a game in this short time and keep on jamming!

This game was so much fun. might've played this for a bit longer than I was planning but I finally beat normal mode (I fear for expert mode). I would love to see this expand and get more tiles into the game. I'm already addicted to this.

Suprisingly nice game. The gameplay was really fun and having a combo meter made the game really replayable and added a layer of complexity to a simple mechanic. Having to time your shots just right to keep your combo and planning ahead who to shoot first and where you'll need to spin was a lot of fun to play!

Great job!

Being at the top of the leaderboard is not an achievement, but a prison you can’t escape from. It’s an endless spiral that keeps going, trying to perfect the movement down to the last minute detail.

Anyway, 10/10 would speedrun again!

Thank you for the feedback! I'll defenitely make a point system in the game and it would be nice if I could make a mobile version but that will be for when the game looks a bit more finished.