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Very interesting little premise, I like the influence cards can have between the looping levels, and the cascade of effects that can apply. I was unsure at first how to win, but I figured out pretty quickly it's more about survival than murder, which is an interesting new idea for a card game. I do feel like the classes lack depth, without the ability to do damage, and the tight constraints set by the high difficulty, it's more just heal as much as you can, with success highly dependent on rng. I definitely do like the premise, this is definitely a game with a fighting chance.