Very cute narrative here, it's a nice way to contextualize a puzzle game like this. The game definitely would have benefitted from grid based movement and visible grids on the map, so that the player knows exactly how far the couple will travel, that way it'd be easier to place arrows in a calculated matter rather than having to estimate. And that way you can freely make much tougher puzzles without having to worry about the solve being tedious. But considering the time frame this is all in all a very impressive entry, great job!