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(1 edit) (+1)

Yeah, we needed to make it clearer that there was not supposed to be control in the conveyor round, since the game was way too easy and less fun when you were able to plan an exact path. I think we tried to compromise which just ended up being frustrating as you described. Would it be better if the player was just locked to a spot on the conveyor belt instead of being bounced around by the other sushi?