I struggled to understand the game's objective. Also the thing about keeping "scouts" away from your resources I didn't get, I couldn't see any invaders or anything I could interpret as scouts? I think much of the issue just stemmed from unclear indicators. I could definitely see this expanding into a more fleshed out world-sim type game given more development time!
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Thanks for the comment and feedback. Will defenetly build upon the features and update the game at a later stage, with more feedback from enemy interactions. Was thinking of adding more ways to keep the enemy ships at bay and repairing tracks from damage. But focused more on build and resource management/spawning at the end, when that is the core of the idea.