I had no idea what I was doing for a bit, but once I figured it out I had some fun though I think I'm still a bit confused about what I'm supposed to be doing when the bot is in the actual battle area. The presentation is really impressive, placing things on the grid feels satisfying and responsive. I dont think I could make a prototype that looks and feels this good in 4 months let alone 4 days. Fantastic work
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Thanks for your nice review!!! We are a team of two so we could easily split between coding and art. We had fun working on it and i guess you can see that in the final result 🙃.
We wanted the player to focus on the building part, is more of a loopty loop automation game so you don't really need to be concerned about the robot. You only need to think about where it lands. The longer it spends in the war zone the more enemies you kill thus the more conveyor belts you have to increase/improve the upgrade process.