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Something about this just isn't tweaked quite right. I stuck it out for a really long while, to the point that I got over some of the unintuitive nature of the controls, but I had to quit as my ability to see a path to the objective diminished. Whether it's the speed of the game, the constraints of the levels, or the size of the catch area, I simply could not navigate the more treacherous paths effectively. There also appears to be a delay which is difficult to compensate for.

Presentation and basic mechanics are very well realized. I just couldn't get over the hump and came away a bit frustrated.

its not for everyone, it is very much a game i made for sickos like myself, but im curious about what level made you quit if you'd be willing to share? i tried to make intended pathing somewhat obvious and if there's an issue there I'd like to rectify it.

The seventh level in the sequence (forgot I could skip levels). I could never get down the rightmost passage as there was no good spot to line up a straight shot.