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(2 edits) (+1)

Very interesting take on the idea. I tried to play it but frequently encounter error with stuck in wall and stuff. While the idea has a lot of potentional and fun to have, limiting player to a 2D platformer movement removed more than it adds to the gameplay and puzzle feel.


The reset to sidestep the camera error is a good fix, but the death animation is way too long and break the game's flow.

 

im not sure why you cant hear the sfx but i did add them :o thank you for the feedback though!!

(+1)

Hm, I see, the no SFX thing is probably because my privacy extension renabled itself (I had Ghostery disabled for 1 hours). Deeply pogger game nonetheless 🦭👍