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A cool game. I am reminded of Opus Magnum by how it speeds up after a successful cycle. 

I wonder why you chose to make it three-dimensional. All levels I played only made use of two dimensions, and I imagine some funny designs could have been possible, like making the game look like a PCB, or like a texbook circuit diagram. 

A counter for the levels would have been nice. 

Overall, the game works, it is intuitive, the soundtrack sounds good and so far does not seem repetitive (which is often a risk in such games). 

The game idea is great, and with a bit of polish and a 2d-interface, I could see this being a fun mobile game to play one level at a time when I have time. 

Thanks for creating this game. 

Thanks for the detailed feedback!  I've never played Opus Magnum, but all of the Zacktronics games look cool.  I played SpaceChem but haven't gone back to that genre after an extended Factorio phase :)

You're totally right that everything is essentially in 2D, despite being in a 3D space.  I've been learning how to use Unity in 3D recently, so I think I forced it a little.  My early impressions are that making reasonable graphics, especially without an artistic background, is much easier in 3D because of built in lighting systems/shading.

Making it a mobile game seems reasonable!  There are lots of bite sized nuggets that are easy to pause between here.  I don't play many mobile games myself, so it's not a genre I think about often or have a lot of experience with.

And of course, thank you for playing!!