I couldn't get into this game and gave up. The dialogue during the bank robbery was just painfully boring and dragged out forever. Does this get better over time? Answers only from people who also shared my viewpoint on the part I actually watched
Seems to be a bit of a slow burn, and story intensive... but that said, the few adult moments in this so far were PHENOMENALLY well done, the author evidently did a lot of research regarding the art of adult filmaking :P
Given the high quality visuals, and lush overall aesthetic of this game, the most important thing is that Adult scenes make good on the promise... that there are MANY of them, and they are long, immersive, well blocked, lit, angled and shot, with multiphase progression... are, all in all, as much of a feast for ones eyes.. and hand... as the visuals are OUTSIDE those scenes.
In THAT way, I say this game is SS tier... for now.. so long as it continues on this trajectory... but if you want something that is a slick, coherent, well paced, simple, story? Who knows. I play these games for the laughs, and porn. If you like that part of things... play more of this, endure, get past the bank job.
So things get better after the bank job? Cause that's excruciatingly boring. I like a nice balance of a decent story and some good adult scenes. If the story drags too much I just give up, and not drags as in "Get me to the tiddies faster" just drags until the story gets somewhat decent, and gives me any reason to care about any of the characters which is has done none of that so far.
For ME they got better, got in to some world building, but also some interpersonal relationships and character bedding, backstory and building for MC and some other key figures.
There is still a whole lot of exposition, but keep in mind, they are cramming, to front load all of the world building, all the dynamics, all the key factions, all the general sociology of the world they created.... from the get go. Games like this, normally have between ten, to twenty, chapters once fully complete. The more specific world particulars outside what our reality has, it has, the more the have to load that in ASAP.
Info Dumping in the first ten minutes is POISON to these games... so what good devs will do, is introduce you to exposition, and text heavy establishment dialogue... with a mission like this games Bank heist. Get you comfortable with playing through it, get you used the story heavy elements, so they can then use that you're on that plane, in that mode, to then let a good chunk of the opening couple of chapters be dedicated to explaining things.
If there was no Sci-Fi, Apocalyptic, and fantasy elements, if there were no mythical races like Elves, if this game was set in like, 2020 USA... or Japan.. or England... anywhere really... with nothing supernatural, no mythological elements, no fantasy or scif-fi... you would KNOW how all the background elements of the world in which it was set work, right?
But in games like THIS, they kind of HAVE to get in early, whilst striking a balance, as to not infodump you to helmet burn... to give you all the information, because the world is NOT like anything we KNOW, from races and beings, to technology, to the laws of physics even in a way. MY knowing that, and being an older game of some 40+ years gaming experience, means I took all that in my stride and it did not feel too bad or too much.
I do not know it will for YOU, though. For me, it was good, and got much better and more interesting, with just right balance of pacing and exposition, to set me up to be keen as for this game to take off, and go right through to completion, because it will BE AWESOME if they actually fully realise it. That might not feel the same for you, so take my position with a grain of salt.
BUT, I think, yeah, got better, and worth a play.