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I like the idea, but I couldn't finish it because you have start over from the beginning every time

Thank you! ^^ Initially the marathon-like structure was a more visible mechanic. I usually wouldn’t do a death = start over game but we were hoping the shorter puzzles and ease of re completing them would make going back through ’em more a momentum builder than a killer. In hindsight I do wish we gave a way to show how much further a player had to go till the end to show how close they got.