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Once I understood how the triggers worked, I found the concept of the anomaly detection game fun, however I found the anomalies too obvious and did not pose much of a challenge. If you decide to take this idea further, and I think the foundations are solid to do so, I would recommend putting in some more subtle changes that require an eagle eye to spot. Great work!

Yeah, on a full game i'd probably put a lot more subtle ones. I just tried to have a lot of more "flashy" differences to capitalise on the fact a lot of people wouldn't play it for too long. Thanks for the feedback though!