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(+2)

Excellent game as always from Jamadoo! The polish is, as usual, spot‑on, but the game design is shining more than ever. I loved the take on the theme and how each loop has a sense of permanence, making you think not only about the micro decisions (avoiding stuff, picking up collectibles) but also the macro, crafting a good route to avoid making things harder for yourself on the next lap.

One thing I initially thought, but turned out not to be the case: I assumed that “painting” the ground gave me more score, so from one loop to the next I’d need to take different routes and optimize the painting to score better (making it harder and harder as the clean tiles became rarer). But if I understood correctly, the dirt is only showing the last route and which route will disappear, right?