The exact location of the topic could've been clarified better, I suppose. It's in #flowscape, since it's neither an official announcement, nor is it unrelated to FlowScape (as per #off-topic).
It seems you might've gotten confused with the channel list. Perhaps some clarification of the server's structure would be in place? The #q-and-a is specifically for people to ask questions and have them answered to the best of the community's ability, so that typically wouldn't be where PixelForest sends his previews. Neither do I reckon they'd fit in well with the #rules-and-info (I suppose it's information, sort of? It's not officialized yet though, and prone to change). The #reviews-n-videos are... well, just that: reviews and videos (which, granted, could be a place where PixelForest could've posted his spoilers). The #welcome channel is where we have the welcome notifications, the #suggestions and #bug-reports where people add suggestions for PixelForest to browse through, and #gallery (and its various branches) where the community posts user-made content. Perhaps it's chaotic to newcomers (esp. if they're new to Discord itself?). I'll look into potentially streamlining it, and at any rate clarify some of the topic descriptions. We don't want to lose our tech-challenged audience after all.
I can't speak for the individual community member, but I'll be honest and say I find your abrasive comments about their 'screaming for attention' rather disrespectful. I recognize that a such environment, in which the members regard each other with the familiarity of friends and not the cool politeness of strangers, might not be equally suited for everybody. The 'chaotic' nature of the server, however, lends itself well to such things as the dev showing short glimpses of his upcoming plans; they're after all no official roadmap, but a friendly remark: "Hey fellas, here's what I'm currently working on."
Furthermore, I do not think it particularly apt to enforce proper grammar or punctuation on the server (though my background in philology would add itself to that quite neatly). We don't aim to exclude people based on their ability to express themselves in writing, or we'd have attached an entry exam, not a public invite! :-)
To sum up the content of the previews: there's plentiful dungeon interior assets (anything from walls and tilesets to traps, spikes, treasure, bones, etc.), a placement grid, shooting stars, light shafts, a revamped save system, a color wheel for adjusting placeable lights and (various) objects, spotlights, lightning, and - most likely - more that I might've missed.
Lavrans, Community Manager.
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