I really like the concept, but the game lacks cohesiveness, it's more like a prototype. What purpose does the timer serve? But hey, nice demo if you are unexperienced. Some polishing, more levels and it could be really nice.
Viewing post in Life Cycle - GMTK2025 jam comments
Thanks for playing our game! This was our first Game Jam and we were really only aiming for a proof of concept.
The idea of the timer was to add a somewhat frantic element to the exploration and platforming, due to time constraints we just weren't able to implement a map complex enough to fully engage with this concept. If you are interested in a more fleshed out version of this concept I recommend you take a look at the game that inspired this project called "Johnny Upgrade".