Fun idea! Though the combat is a bit repetitive given the games length. Some background music would also be nice! Overall good job, I loved the enemy descriptions.
NZig618
Creator of
Recent community posts
Thanks for playing our game! This was our first Game Jam and we were really only aiming for a proof of concept.
The idea of the timer was to add a somewhat frantic element to the exploration and platforming, due to time constraints we just weren't able to implement a map complex enough to fully engage with this concept. If you are interested in a more fleshed out version of this concept I recommend you take a look at the game that inspired this project called "Johnny Upgrade".
Sorry to hear you didn't like the game! This was our first Game Jam and our team was only able to commit 1-2 days focused on development due to external factors. This was the cause of the bare bones nature of the game.
The attack does work as intended! You just need to retrieve the necessary upgrade to unlock it, as you did with the initial jump at the beginning. Apologies if this was unclear!

