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NZig618

17
Posts
1
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A member registered Jun 14, 2025 · View creator page →

Creator of

Recent community posts

Fun idea! Though the combat is a bit repetitive given the games length. Some background music would also be nice! Overall good job, I loved the enemy descriptions.

Cute game! I loved fan-force mode in particular, I got a high-score of 36 there!

Interesting concept, I just wish there was a UI element that better indicated what tempo you were on. Great job!

LET'S GO GAMBLING!!!

Love this game! The camera snapping and lighting actually reminded me of some of the early FNAF games. My only complaint is that I wish the car had some sort of lane snapping.

Cool concept, but the rules are a bit unclear. I could never get the blond guy to like anyone.

This game starts out slow but became engaging fast! I just wish the main conveyor belt sped up as the number of passengers increased. 

Love this deceptively simple game! Got a high score of 14390!

Love this! It reminds me of a more complex version of "Git Along, Goomba" from Mario Party.

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Glad you enjoyed the game! As for the similar name, I guess great minds think alike!

Thanks for playing our game! This was our first Game Jam and we were really only aiming for a proof of concept.

The idea of the timer was to add a somewhat frantic element to the exploration and platforming, due to time constraints we just weren't able to implement a map complex enough to fully engage with this concept. If you are interested in a more fleshed out version of this concept I recommend you take a look at the game that inspired this project called "Johnny Upgrade".

No worries, and I did notice the level select and was able to complete the game on my 2nd attempt! I found the later levels a bit more engaging than the first few.  If you are looking for more info on the crash it occurred after spending a lengthy amount of time on the level with the flame. 

Sorry to hear you didn't like the game! This was our first Game Jam and our team was only able to commit 1-2 days focused on development due to external factors. This was the cause of the bare bones nature of the game.

The attack does work as intended! You just need to retrieve the necessary upgrade to unlock it, as you did with the initial jump at the beginning. Apologies if this was unclear!

This was a interesting idea for a game, though a bit slow paced. I unfortunately ran in to a crash on level 3 (browser version) and noticed the exit button in the pause menu didn't appear to work.

This is a solid puzzle game! Some of those levels were quite tricky! It's unfortunate the web version kept crashing on level transitions for me.

This is awesome! The art looks great and reminded me of the old 2d racers on the SNES.

This was a pretty cool idea, I enjoyed the puzzle aspect in many of the levels. Wish there was a level select though!

This game was overall an fun an interesting concept! The movement was smooth and the alternate controls were quite interesting. However, the lack of checkpoints between levels was unnecessarily punishing, especially given the unorthodox controls on some of the later levels.