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Hello, I have tried this tool and it is really interesting and practical, modifying and testing, for example, Kirby Planet Robobot using Citra. Although I don't know if it's a bug or something I'm doing wrong, when I try to put an enemy on a level and test that level, it doesn't appear and a shadow appears on the floor where I left that enemy. Thanks anyway.

You have to patch the .fdg file


After saving a planet robobot level, click "Generate FDG" and search for the level you want to patch after loading the fdg file for Planet Robobot. Then patch it and load it in the same way that you load in the level, just in the same folder the fdg originally was in.

Thanks for your reply, but are you referring to "Step01.dat" that I should patch?

(+1)

After clicking generate fdg (which shows up after you save the file) open the fdg file in your rip of planet robobot. It'll bring up a menu, where on the right you can filter. Click this, then press generate after wards you'll be given an fdg file to save. Load that in your layeredfs in the mod folder. 

Wow, thanks! Now the enemies and abilities and such appear. Question: Do I have to do this every time I add a new enemy? And does this have to be done for every step?

(+1)

For new enemies yes, that's just how the game works but if you just duplicate enemies they'll load fine.

okay bro thanks for everything