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Thanks for your reply, but are you referring to "Step01.dat" that I should patch?

(+1)

After clicking generate fdg (which shows up after you save the file) open the fdg file in your rip of planet robobot. It'll bring up a menu, where on the right you can filter. Click this, then press generate after wards you'll be given an fdg file to save. Load that in your layeredfs in the mod folder. 

Wow, thanks! Now the enemies and abilities and such appear. Question: Do I have to do this every time I add a new enemy? And does this have to be done for every step?

(+1)

For new enemies yes, that's just how the game works but if you just duplicate enemies they'll load fine.

okay bro thanks for everything