interesting idea! orbital physics seem good enough to be fun, though I was able to get much closer to the star than i seemingly should have been able to. fun concept and game though!
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The trick is knowing its 3D, not 2D :) the reddy/orange you see is a spherical shape, not circular. think has gotcha alot of people , making the aesthetic currently a bad design decision really ha
They orbit behind it and in front of it, but it is too bright to see this and I hadn't manged to successfully create a screen space shader that darkened it when in front and made it outline when going behind, which I think would of made that clearer to people . Thanks so much for the constructive feedback :)
P.S. There are some subtle indicators in the game; the orbiting asteroids, shade the colour of green when inside the green band and fade to red as your time on in the danger zone runs out. which is 5 seconds i think, another UI thing I could a done to add to UX but I ended up focussing the last night on making music for the game ha .
I also shrink the colliders, give players a better chance of bringing the asteroids into orbit and escaping the danger zone. all subtle and needed more attention for players eyes :)
Thanks so much again:)